Moons That Belong
SteamA unique 2D space strategy game that challenges your tactical prowess.
Welcome, I am
My fields: #gamedev #engines #graphics
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I architect systems at the intersection of game engines, graphics programming, and low-level infrastructure. With over 15 years of hands-on experience in C, C++, and Go, I specialize in building the kind of software that other software runs on.
I founded v4.games s. r. o. to build V4K – a modular C++ game framework with a visual editor, DX12/Vulkan rendering, hardware ray tracing, Jolt Physics, FMOD audio, and an MCP server for AI-assisted development. It's the distillation of everything I've learned about engine architecture into a single, transparent toolkit.
I'm also an active open-source contributor. I've authored libraries like zpl, librg, and several tools for gamedev and systems programming – used by developers building multiplayer games, modding frameworks, and embedded systems.
One thread runs through everything I build: reducing complexity. Whether it's engine internals, networking code, or developer tooling – I push for the simplest solution that actually works. Less abstraction, more transparency.
A unique 2D space strategy game that challenges your tactical prowess.
A modular C++ game framework focused on simplicity and transparency. Features a visual editor, Lua scripting, DX12/Vulkan rendering with hardware ray tracing, Jolt Physics, FMOD audio, an MCP server for AI-assisted development, and cross-platform support.
Advanced modding framework for building multiplayer modifications, featuring networking, V8 scripting, and a modular architecture.
Cross-platform C99 header-only library offering threading, memory management, JSON5 parsing, coroutines, hashing, and more.
Making multiplayer gamedev simpler since 2017. A lightweight C99 header-only library for building cross-platform client-server game networking.
ENet reliable UDP networking library with IPv6 support, maintained as a single-header fork.
Stack-based texture generation tool written in C99.
A simple, minimalist unit testing framework for C99 with no dependencies.
A multiplayer sandbox built on the ZPL ecosystem, combining ECS, entity replication, and procedural world generation.
A Go library for generating data format specifications across multiple target languages.
You can contact me at [email protected]
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